Made db session persist through the entire web request
This commit is contained in:
parent
1bc8733cf9
commit
92849b898b
3 changed files with 139 additions and 133 deletions
57
src/main.py
57
src/main.py
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@ -3,6 +3,7 @@ from datetime import date, timedelta, datetime
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from pydantic import BaseModel
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from sqlmodel import Session
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from fastapi import FastAPI, Depends
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from fastapi.middleware.cors import CORSMiddleware
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from contextlib import asynccontextmanager
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@ -11,14 +12,24 @@ from src.classes import boardgame_classes, play_classes, statistic_classes
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from src.modules import data_connection
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from src.filters import boardgame_filters, play_filters
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def get_session():
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with Session(data_connection.get_db_engine()) as session:
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yield session
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def refresh_data():
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data_connection.delete_database()
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with Session(data_connection.get_db_engine()) as session:
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data_connection.get_user_collection(session)
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data_connection.get_user_owned_collection(session)
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data_connection.get_user_wishlist_collection(session)
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@asynccontextmanager
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async def lifespan(app: FastAPI):
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# Startup
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data_connection.delete_database()
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#data_connection.delete_database()
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data_connection.create_db_and_tables()
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# data_connection.get_user_collection()
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# data_connection.get_user_owned_collection()
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data_connection.get_user_wishlist_collection()
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#refresh_data()
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yield
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# Shutdown
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@ -56,13 +67,13 @@ def read_root():
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return {"Hello": "World"}
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@app.get("/boardgame", response_model=Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion])
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def get_boardgame_by_id(id: int):
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requested_boardgame: Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion] = data_connection.get_boardgame(id)
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def get_boardgame_by_id(id: int, session: Session = Depends(get_session)):
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requested_boardgame: Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion] = data_connection.get_boardgame(session, id)
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return requested_boardgame
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@app.get("/owned", response_model=list[Union[boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion]])
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def get_owned_collection(query: ExpansionFilteringParams = Depends()):
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to_return_boardgames = data_connection.get_user_owned_collection()
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def get_owned_collection(query: ExpansionFilteringParams = Depends(), session: Session = Depends(get_session)):
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to_return_boardgames = data_connection.get_user_owned_collection(session)
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if query.filter_expansions_out:
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to_return_boardgames = boardgame_filters.filter_expansions_out(to_return_boardgames)
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@ -74,9 +85,9 @@ def get_owned_collection(query: ExpansionFilteringParams = Depends()):
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@app.get("/wishlist", response_model=list[Union[boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]])
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def get_wishlist_collection(priority: int = 0, query: ExpansionFilteringParams = Depends()):
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def get_wishlist_collection(priority: int = 0, query: ExpansionFilteringParams = Depends(), session: Session = Depends(get_session)):
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to_return_boardgames = data_connection.get_user_wishlist_collection(priority)
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to_return_boardgames = data_connection.get_user_wishlist_collection(session, priority)
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if query.filter_expansions_out:
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to_return_boardgames = boardgame_filters.filter_expansions_out(to_return_boardgames)
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@ -88,9 +99,9 @@ def get_wishlist_collection(priority: int = 0, query: ExpansionFilteringParams =
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@app.get("/plays", response_model=list[play_classes.PlayPublicWithPlayers])
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def get_plays(query: ExpansionFilteringParams = Depends(), boardgame_id: int = -1):
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def get_plays(query: ExpansionFilteringParams = Depends(), boardgame_id: int = -1, session: Session = Depends(get_session)):
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requested_plays = data_connection.get_plays()
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requested_plays = data_connection.get_plays(session)
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if query.filter_expansions_out:
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requested_plays = play_filters.filter_expansions_out(requested_plays)
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@ -105,15 +116,15 @@ def get_plays(query: ExpansionFilteringParams = Depends(), boardgame_id: int = -
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@app.get('/players', response_model=list[play_classes.PlayPlayerPublic])
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def get_players_from_play(play_id: int):
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requested_players = data_connection.get_players_from_play(play_id)
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def get_players_from_play(play_id: int, session: Session = Depends(get_session)):
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requested_players = data_connection.get_players_from_play(session, play_id)
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return requested_players
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@app.get('/statistics/amount_of_games', response_model=statistic_classes.NumberStatistic)
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def get_amount_of_games(query: ExpansionFilteringParams = Depends()):
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def get_amount_of_games(query: ExpansionFilteringParams = Depends(), session: Session = Depends(get_session)):
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owned_collection = data_connection.get_user_owned_collection()
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owned_collection = data_connection.get_user_owned_collection(session)
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if query.filter_expansions_out:
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owned_collection = boardgame_filters.filter_expansions_out(owned_collection)
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@ -130,14 +141,14 @@ def get_amount_of_games(query: ExpansionFilteringParams = Depends()):
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return statistic_to_return
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@app.get('/statistics/amount_of_games_over_time', response_model=statistic_classes.TimeLineStatistic)
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def get_amount_of_games_over_time(day_step: int = 1, filter_expansions_out: bool = False, only_expansions: bool = False):
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def get_amount_of_games_over_time(day_step: int = 1, filter_expansions_out: bool = False, only_expansions: bool = False, session: Session = Depends(get_session)):
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def daterange(start_date: date, end_date: date, day_step):
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days = int((end_date - start_date).days)
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for n in range(0, days, day_step):
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yield start_date + timedelta(n)
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games_in_owned_collection = data_connection.get_user_owned_collection()
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games_in_owned_collection = data_connection.get_user_owned_collection(session)
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games_in_owned_collection.sort(key=lambda x: x.acquisition_date)
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start_date = games_in_owned_collection[0].acquisition_date
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@ -164,8 +175,8 @@ def get_amount_of_games_over_time(day_step: int = 1, filter_expansions_out: bool
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return statistic_to_return
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@app.get('/statistics/games_played_per_year', response_model=statistic_classes.TimeLineStatistic)
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def get_amount_of_games_played_per_year(query: ExpansionFilteringParams = Depends()):
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all_plays = data_connection.get_plays()
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def get_amount_of_games_played_per_year(query: ExpansionFilteringParams = Depends(), session: Session = Depends(get_session)):
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all_plays = data_connection.get_plays(session)
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all_plays.sort(key= lambda x: x.play_date)
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@ -204,9 +215,9 @@ def get_amount_of_games_played_per_year(query: ExpansionFilteringParams = Depend
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@app.get('/statistics/most_expensive_games', response_model=statistic_classes.GamesStatistic)
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def get_most_expensive_game(query: ExpansionFilteringParams = Depends(), top_amount: int = 10):
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def get_most_expensive_game(query: ExpansionFilteringParams = Depends(), top_amount: int = 10, session: Session = Depends(get_session)):
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most_expensive_games: list[Union[boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion]] = data_connection.get_user_owned_collection()
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most_expensive_games: list[Union[boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion]] = data_connection.get_user_owned_collection(session)
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if query.filter_expansions_out:
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most_expensive_games = boardgame_filters.filter_expansions_out(most_expensive_games)
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@ -228,5 +239,5 @@ def get_most_expensive_game(query: ExpansionFilteringParams = Depends(), top_amo
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return statistic_to_return
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@app.get('/statistics/shelf_of_shame', response_model=statistic_classes.GamesStatistic)
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def get_shelf_of_shame(query: ExpansionFilteringParams = Depends()):
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def get_shelf_of_shame(query: ExpansionFilteringParams = Depends(), session: Session = Depends(get_session)):
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pass
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@ -1,4 +1,5 @@
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from typing import Union
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from sqlmodel import Session
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from threading import Lock
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critical_function_lock = Lock()
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@ -6,10 +7,13 @@ critical_function_lock = Lock()
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from src.modules import bgg_connection, db_connection
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from src.classes import boardgame_classes, play_classes
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def get_boardgame(boardgame_id: int) -> Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]:
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def get_db_engine():
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return db_connection.get_engine()
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def get_boardgame(session: Session, boardgame_id: int) -> Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]:
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#Will check if it already exists in db, then it will get it from there
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boardgame_in_db = db_connection.get_boardgame(boardgame_id=boardgame_id)
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boardgame_in_db = db_connection.get_boardgame(session, boardgame_id=boardgame_id)
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to_return_boardgame = None
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@ -17,64 +21,64 @@ def get_boardgame(boardgame_id: int) -> Union[boardgame_classes.BoardGame, board
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to_return_boardgame = boardgame_in_db
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else:
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to_return_boardgame = bgg_connection.get_boardgame(boardgame_id)
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db_connection.add_boardgame(to_return_boardgame)
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to_return_boardgame = db_connection.get_boardgame(boardgame_id)
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db_connection.add_boardgame(session, to_return_boardgame)
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to_return_boardgame = db_connection.get_boardgame(session, boardgame_id)
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return to_return_boardgame
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def get_multiple_boardgames(boardgame_ids: list[int]) -> list[Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]]:
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boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(boardgame_ids=boardgame_ids)
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def get_multiple_boardgames(session: Session, boardgame_ids: list[int]) -> list[Union[boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]]:
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boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(session, boardgame_ids=boardgame_ids)
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if len(boardgame_ids_missing) != 0:
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missing_boardgames = bgg_connection.get_multiple_boardgames(boardgame_ids_missing)
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db_connection.add_multiple_boardgames(missing_boardgames)
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db_connection.add_multiple_boardgames(session, missing_boardgames)
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boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(boardgame_ids=boardgame_ids)
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boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(session, boardgame_ids=boardgame_ids)
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return boardgames_in_db
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def get_user_collection() -> list[Union[boardgame_classes.BoardGame, boardgame_classes.OwnedBoardGame]]:
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boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(boardgame_classes.BoardGame)
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boardgame_expansions_from_db: list[boardgame_classes.BoardGameExpansion] = db_connection.get_all_boardgames(boardgame_classes.BoardGameExpansion)
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def get_user_collection(session: Session, ) -> list[Union[boardgame_classes.BoardGame, boardgame_classes.OwnedBoardGame]]:
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boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGame)
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boardgame_expansions_from_db: list[boardgame_classes.BoardGameExpansion] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGameExpansion)
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if len(boardgames_from_db) == 0 and len(boardgame_expansions_from_db) == 0:
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boardgames = bgg_connection.get_user_collection()
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db_connection.add_multiple_boardgames(boardgames)
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db_connection.add_multiple_boardgames(session, boardgames)
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boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(boardgame_classes.BoardGame)
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boardgame_expansions_from_db: list[boardgame_classes.BoardGameExpansion] = db_connection.get_all_boardgames(boardgame_classes.BoardGameExpansion)
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boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGame)
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boardgame_expansions_from_db: list[boardgame_classes.BoardGameExpansion] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGameExpansion)
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return boardgames_from_db + boardgame_expansions_from_db
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def get_user_owned_collection() -> list[Union[boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion]]:
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def get_user_owned_collection(session: Session, ) -> list[Union[boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion]]:
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owned_boardgames_from_db: list[boardgame_classes.OwnedBoardGame] = db_connection.get_all_boardgames(boardgame_classes.OwnedBoardGame)
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owned_boardgame_expanions_from_db: list[boardgame_classes.OwnedBoardGameExpansion] = db_connection.get_all_boardgames(boardgame_classes.OwnedBoardGameExpansion)
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owned_boardgames_from_db: list[boardgame_classes.OwnedBoardGame] = db_connection.get_all_boardgames(session, boardgame_classes.OwnedBoardGame)
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owned_boardgame_expanions_from_db: list[boardgame_classes.OwnedBoardGameExpansion] = db_connection.get_all_boardgames(session, boardgame_classes.OwnedBoardGameExpansion)
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if len(owned_boardgames_from_db) == 0 and len(owned_boardgame_expanions_from_db) == 0:
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owned_boardgames = bgg_connection.get_user_owned_collection()
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db_connection.add_multiple_boardgames(owned_boardgames)
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db_connection.add_multiple_boardgames(session, owned_boardgames)
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owned_boardgames_from_db: list[boardgame_classes.OwnedBoardGame] = db_connection.get_all_boardgames(boardgame_classes.OwnedBoardGame)
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owned_boardgame_expanions_from_db: list[boardgame_classes.OwnedBoardGameExpansion] = db_connection.get_all_boardgames(boardgame_classes.OwnedBoardGameExpansion)
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owned_boardgames_from_db: list[boardgame_classes.OwnedBoardGame] = db_connection.get_all_boardgames(session, boardgame_classes.OwnedBoardGame)
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owned_boardgame_expanions_from_db: list[boardgame_classes.OwnedBoardGameExpansion] = db_connection.get_all_boardgames(session, boardgame_classes.OwnedBoardGameExpansion)
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return owned_boardgames_from_db + owned_boardgame_expanions_from_db
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def get_user_wishlist_collection(wishlist_priority: int = 0) -> Union[list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
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def get_user_wishlist_collection(session: Session, wishlist_priority: int = 0) -> Union[list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
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wishlisted_boardgames_from_db = db_connection.get_all_boardgames(boardgame_classes.WishlistBoardGame)
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wishlisted_boardgame_expansions_from_db = db_connection.get_all_boardgames(boardgame_classes.WishlistBoardGameExpansion)
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wishlisted_boardgames_from_db = db_connection.get_all_boardgames(session, boardgame_classes.WishlistBoardGame)
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wishlisted_boardgame_expansions_from_db = db_connection.get_all_boardgames(session, boardgame_classes.WishlistBoardGameExpansion)
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if len(wishlisted_boardgames_from_db) == 0 and len(wishlisted_boardgame_expansions_from_db) == 0:
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wishlisted_boardgames = bgg_connection.get_user_wishlist_collection()
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db_connection.add_multiple_boardgames(wishlisted_boardgames)
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db_connection.add_multiple_boardgames(session, wishlisted_boardgames)
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wishlisted_boardgames_from_db = db_connection.get_all_boardgames(boardgame_classes.WishlistBoardGame)
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wishlisted_boardgame_expansions_from_db = db_connection.get_all_boardgames(boardgame_classes.WishlistBoardGameExpansion)
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wishlisted_boardgames_from_db = db_connection.get_all_boardgames(session, boardgame_classes.WishlistBoardGame)
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wishlisted_boardgame_expansions_from_db = db_connection.get_all_boardgames(session, boardgame_classes.WishlistBoardGameExpansion)
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to_return_boardgames = wishlisted_boardgames_from_db + wishlisted_boardgame_expansions_from_db
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@ -84,16 +88,16 @@ def get_user_wishlist_collection(wishlist_priority: int = 0) -> Union[list[board
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return to_return_boardgames
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def get_plays() -> list[play_classes.Play]:
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def get_plays(session: Session, ) -> list[play_classes.Play]:
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plays_from_db = db_connection.get_plays()
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plays_from_db = db_connection.get_plays(session)
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if len(plays_from_db) == 0:
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all_plays = bgg_connection.get_plays()
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db_connection.add_multiple_plays(all_plays)
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db_connection.add_multiple_plays(session, all_plays)
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plays_from_db = db_connection.get_plays()
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plays_from_db = db_connection.get_plays(session)
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#Making sure all played board games are in table 'boardgames'
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#list + set to remove duplicates
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@ -106,19 +110,19 @@ def get_plays() -> list[play_classes.Play]:
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assert len(list(filter(lambda x: x == None, played_boardgame_ids))) == 0, plays_from_db
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get_multiple_boardgames(played_boardgame_ids + played_expansion_ids)
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get_multiple_boardgames(session, played_boardgame_ids + played_expansion_ids)
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return plays_from_db
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def get_players_from_play(play_id: int) -> list[play_classes.PlayPlayer]:
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players_from_db = db_connection.get_players_from_play(play_id)
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def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]:
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players_from_db = db_connection.get_players_from_play(session, play_id)
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if len(players_from_db) == 0:
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all_plays = bgg_connection.get_plays()
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db_connection.add_multiple_plays(all_plays)
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db_connection.add_multiple_plays(session, all_plays)
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players_from_db = db_connection.get_players_from_play(play_id)
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players_from_db = db_connection.get_players_from_play(session, play_id)
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return players_from_db
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@ -13,133 +13,124 @@ sqlite_url = definitions.SQLITE_URL
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connect_args = {"check_same_thread": False}
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engine = create_engine(sqlite_url, echo=True, connect_args=connect_args)
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def add_boardgame(boardgame: Union[
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def get_engine():
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return engine
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def add_boardgame(session: Session, boardgame: Union[
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boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
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boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
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boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]):
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with critical_function_lock:
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with Session(engine) as session:
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is_boardgame_present = len(session.exec(
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select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
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).all()) != 0
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is_boardgame_present = len(session.exec(
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select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
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).all()) != 0
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||||
if not is_boardgame_present:
|
||||
session.add(boardgame)
|
||||
if not is_boardgame_present:
|
||||
session.add(boardgame)
|
||||
|
||||
session.commit()
|
||||
session.commit()
|
||||
|
||||
def add_multiple_boardgames(boardgame_list: list[Union[
|
||||
def add_multiple_boardgames(session: Session, boardgame_list: list[Union[
|
||||
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
|
||||
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
|
||||
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]]):
|
||||
|
||||
with critical_function_lock:
|
||||
with Session(engine) as session:
|
||||
for boardgame in boardgame_list:
|
||||
is_boardgame_present = len(session.exec(
|
||||
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
|
||||
).all()) != 0
|
||||
for boardgame in boardgame_list:
|
||||
is_boardgame_present = len(session.exec(
|
||||
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
|
||||
).all()) != 0
|
||||
|
||||
if not is_boardgame_present:
|
||||
session.add(boardgame)
|
||||
if not is_boardgame_present:
|
||||
session.add(boardgame)
|
||||
|
||||
session.commit()
|
||||
session.commit()
|
||||
|
||||
def get_boardgame(boardgame_id: int) -> Union[
|
||||
def get_boardgame(session: Session, boardgame_id: int) -> Union[
|
||||
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]:
|
||||
|
||||
with Session(engine) as session:
|
||||
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id == boardgame_id)
|
||||
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id == boardgame_id)
|
||||
|
||||
base_boardgames = session.exec(statement).all()
|
||||
base_boardgames = session.exec(statement).all()
|
||||
|
||||
statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id == boardgame_id)
|
||||
statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id == boardgame_id)
|
||||
|
||||
expansion_boardgames = session.exec(statement).all()
|
||||
expansion_boardgames = session.exec(statement).all()
|
||||
|
||||
returned_boardgames = base_boardgames + expansion_boardgames
|
||||
returned_boardgames = base_boardgames + expansion_boardgames
|
||||
|
||||
if len(returned_boardgames) == 0:
|
||||
boardgame = None
|
||||
else:
|
||||
boardgame = returned_boardgames[0]
|
||||
if len(returned_boardgames) == 0:
|
||||
boardgame = None
|
||||
else:
|
||||
boardgame = returned_boardgames[0]
|
||||
|
||||
return boardgame
|
||||
return boardgame
|
||||
|
||||
def get_multiple_boardgames(boardgame_ids: list[int]) -> tuple[Union[
|
||||
def get_multiple_boardgames(session: Session, boardgame_ids: list[int]) -> tuple[Union[
|
||||
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion]], list[int]]:
|
||||
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id.in_(boardgame_ids))
|
||||
results = session.exec(statement)
|
||||
|
||||
with Session(engine) as session:
|
||||
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id.in_(boardgame_ids))
|
||||
results = session.exec(statement)
|
||||
boardgames = results.all()
|
||||
|
||||
boardgames = results.all()
|
||||
statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id.in_(boardgame_ids))
|
||||
results = session.exec(statement)
|
||||
|
||||
statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id.in_(boardgame_ids))
|
||||
results = session.exec(statement)
|
||||
expansions = results.all()
|
||||
|
||||
expansions = results.all()
|
||||
boardgames += expansions
|
||||
|
||||
boardgames += expansions
|
||||
missing_boardgame_ids = list(filter(lambda x: x not in [boardgame.id for boardgame in boardgames], boardgame_ids))
|
||||
|
||||
missing_boardgame_ids = list(filter(lambda x: x not in [boardgame.id for boardgame in boardgames], boardgame_ids))
|
||||
return boardgames, missing_boardgame_ids
|
||||
|
||||
return boardgames, missing_boardgame_ids
|
||||
|
||||
def get_all_boardgames(boardgame_type: SQLModel) -> Union[
|
||||
def get_all_boardgames(session: Session, boardgame_type: SQLModel) -> Union[
|
||||
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion],
|
||||
list[boardgame_classes.OwnedBoardGame], list[boardgame_classes.OwnedBoardGameExpansion],
|
||||
list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
|
||||
|
||||
with Session(engine) as session:
|
||||
statement = select(boardgame_type)
|
||||
statement = select(boardgame_type)
|
||||
|
||||
results = session.exec(statement)
|
||||
results = session.exec(statement)
|
||||
|
||||
boardgame_list = results.all()
|
||||
boardgame_list = results.all()
|
||||
|
||||
return boardgame_list
|
||||
return boardgame_list
|
||||
|
||||
def add_play(play: play_classes.Play):
|
||||
def add_play(session: Session, play: play_classes.Play):
|
||||
|
||||
with critical_function_lock:
|
||||
session.add(play)
|
||||
|
||||
with Session(engine) as session:
|
||||
session.add(play)
|
||||
session.commit()
|
||||
|
||||
session.commit()
|
||||
session.refresh(play)
|
||||
|
||||
def add_multiple_plays(play_list: list[play_classes.Play]):
|
||||
def add_multiple_plays(session: Session, play_list: list[play_classes.Play]):
|
||||
|
||||
with critical_function_lock:
|
||||
with Session(engine) as session:
|
||||
for play in play_list:
|
||||
is_play_present = len(session.exec(select(play_classes.Play).where(play_classes.Play.id == play.id)).all()) != 0
|
||||
for play in play_list:
|
||||
is_play_present = len(session.exec(select(play_classes.Play).where(play_classes.Play.id == play.id)).all()) != 0
|
||||
|
||||
if not is_play_present:
|
||||
session.add(play)
|
||||
if not is_play_present:
|
||||
session.add(play)
|
||||
|
||||
session.commit()
|
||||
session.commit()
|
||||
|
||||
def get_plays() -> list[play_classes.Play]:
|
||||
with Session(engine) as session:
|
||||
statement = select(play_classes.Play)
|
||||
results = session.exec(statement)
|
||||
def get_plays(session: Session, ) -> list[play_classes.Play]:
|
||||
statement = select(play_classes.Play)
|
||||
results = session.exec(statement)
|
||||
|
||||
play_list = results.all()
|
||||
play_list = results.all()
|
||||
|
||||
return play_list
|
||||
return play_list
|
||||
|
||||
def get_players_from_play(play_id: int) -> list[play_classes.PlayPlayer]:
|
||||
with Session(engine) as session:
|
||||
statement = select(play_classes.PlayPlayer).where(play_classes.PlayPlayer.play_id == play_id)
|
||||
results = session.exec(statement)
|
||||
def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]:
|
||||
statement = select(play_classes.PlayPlayer).where(play_classes.PlayPlayer.play_id == play_id)
|
||||
results = session.exec(statement)
|
||||
|
||||
player_list = results.all()
|
||||
player_list = results.all()
|
||||
|
||||
return player_list
|
||||
return player_list
|
||||
|
||||
def delete_database():
|
||||
SQLModel.metadata.drop_all(engine)
|
||||
|
|
|
|||
Loading…
Reference in a new issue