from src.modules import bgg_connection, db_connection from src.classes import boardgame_classes, play_classes def get_boardgame(boardgame_id: int) -> boardgame_classes.BoardGame: #Will check if it already exists in db, then it will get it from there boardgame_in_db: list[boardgame_classes.BoardGame] = db_connection.get_base_boardgames(boardgame_id=boardgame_id) to_return_boardgame = None if len(boardgame_in_db) != 0: to_return_boardgame = boardgame_in_db[0] else: to_return_boardgame = bgg_connection.get_boardgame(boardgame_id) db_connection.add_boardgame(to_return_boardgame) return to_return_boardgame def get_user_owned_collection() -> list[boardgame_classes.OwnedBoardGame]: owned_boardgames_from_db = db_connection.get_all_owned_boardgames() if len(owned_boardgames_from_db) != 0: return owned_boardgames_from_db else: owned_boardgames = bgg_connection.get_user_owned_collection() for boardgame in owned_boardgames: db_connection.add_boardgame(boardgame) return owned_boardgames def get_user_wishlist_collection() -> list[boardgame_classes.BoardGame]: owned_boardgames_from_db = db_connection.get_all_wishlisted_boardgames return bgg_connection.get_user_wishlist_collection() def get_plays() -> list[play_classes.Play]: return bgg_connection.get_plays() def delete_database(): db_connection.delete_database() def create_db_and_tables(): db_connection.create_db_and_tables()