from sqlmodel import create_engine, SQLModel, Session, select from src.config import definitions from typing import Union from src.classes import boardgame_classes, play_classes sqlite_url = definitions.SQLITE_URL connect_args = {"check_same_thread": False} engine = create_engine(sqlite_url, echo=True, connect_args=connect_args) def get_session(): with Session(engine) as session: return session def add_boardgame(session: Session, boardgame: Union[ boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion, boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion, boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]): is_boardgame_present = len(session.exec( select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id) ).all()) != 0 if not is_boardgame_present: session.add(boardgame) session.commit() def add_multiple_boardgames(session: Session, boardgame_list: list[Union[ boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion, boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion, boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]]): for boardgame in boardgame_list: is_boardgame_present = len(session.exec( select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id) ).all()) != 0 if not is_boardgame_present: session.add(boardgame) session.commit() def get_boardgame(session: Session, boardgame_id: int) -> Union[ boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]: statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id == boardgame_id) base_boardgames = session.exec(statement).all() statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id == boardgame_id) expansion_boardgames = session.exec(statement).all() returned_boardgames = base_boardgames + expansion_boardgames if len(returned_boardgames) == 0: boardgame = None else: boardgame = returned_boardgames[0] return boardgame def get_multiple_boardgames(session: Session, boardgame_type: SQLModel, boardgame_ids: list[int]) -> tuple[Union[ list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion]], list[int]]: statement = select(boardgame_type).where(boardgame_type.id.in_(boardgame_ids)) results = session.exec(statement) boardgames = results.all() missing_boardgame_ids = list(filter(lambda x: x not in [boardgame.id for boardgame in boardgames], boardgame_ids)) return boardgames, missing_boardgame_ids def get_all_boardgames(session: Session, boardgame_type: SQLModel) -> Union[ list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion], list[boardgame_classes.OwnedBoardGame], list[boardgame_classes.OwnedBoardGameExpansion], list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]: statement = select(boardgame_type) results = session.exec(statement) boardgame_list = results.all() return boardgame_list def add_play(session: Session, play: play_classes.Play): session.add(play) session.commit() session.refresh(play) def add_multiple_plays(session: Session, play_list: list[play_classes.Play]): for play in play_list: is_play_present = len(session.exec(select(play_classes.Play).where(play_classes.Play.id == play.id)).all()) != 0 if not is_play_present: session.add(play) session.commit() def get_plays(session: Session) -> list[play_classes.Play]: statement = select(play_classes.Play) results = session.exec(statement) play_list = results.all() return play_list def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]: statement = select(play_classes.PlayPlayer).where(play_classes.PlayPlayer.play_id == play_id) results = session.exec(statement) player_list = results.all() return player_list def delete_database(): SQLModel.metadata.drop_all(engine) def create_db_and_tables(): SQLModel.metadata.create_all(engine)