from typing import Union from sqlmodel import Session from threading import Lock critical_function_lock = Lock() from src.modules import bgg_connection, db_connection from src.classes import boardgame_classes, play_classes, people_classes def get_db_engine(): return db_connection.get_engine() def get_boardgame(session: Session, boardgame_id: int) -> boardgame_classes.BoardGame: #Will check if it already exists in db, then it will get it from there boardgame_in_db = db_connection.get_boardgame(session, boardgame_id=boardgame_id) to_return_boardgame = None if boardgame_in_db != None: to_return_boardgame = boardgame_in_db else: to_return_boardgame = bgg_connection.get_boardgame(boardgame_id) db_connection.add_boardgame(session, to_return_boardgame) to_return_boardgame = db_connection.get_boardgame(session, boardgame_id) return to_return_boardgame def get_multiple_boardgames(session: Session, boardgame_ids: list[int]) -> list[boardgame_classes.BoardGame]: boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(session, boardgame_ids=boardgame_ids) if len(boardgame_ids_missing) != 0: missing_boardgames = bgg_connection.get_multiple_boardgames(boardgame_ids_missing) db_connection.add_multiple_boardgames(session, missing_boardgames) boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(session, boardgame_ids=boardgame_ids) return boardgames_in_db def get_user_collection(session: Session) -> list[boardgame_classes.BoardGame]: boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGame) if len(boardgames_from_db) == 0: # and len(boardgame_expansions_from_db) == 0: boardgames = bgg_connection.get_user_collection() #db_connection.add_boardgame(session, boardgame) db_connection.add_multiple_boardgames(session, boardgames) boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGame) #boardgame_expansions_from_db: list[boardgame_classes.BoardGameExpansion] = db_connection.get_all_boardgames(session, boardgame_classes.BoardGameExpansion) return boardgames_from_db # + boardgame_expansions_from_db def get_user_owned_collection(session: Session) -> list[boardgame_classes.BoardGame]: owned_boardgames_from_db = db_connection.get_owned_boardgames(session) if len(owned_boardgames_from_db) == 0: owned_boardgames = bgg_connection.get_user_owned_collection() db_connection.add_multiple_boardgames(session, owned_boardgames) owned_boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_owned_boardgames(session) return owned_boardgames_from_db def get_user_wishlist_collection(session: Session, wishlist_priority: int = 0) -> list[boardgame_classes.BoardGame]: wishlisted_boardgames_from_db = db_connection.get_all_boardgames(session, boardgame_classes.BoardGame) if len(wishlisted_boardgames_from_db) == 0: wishlisted_boardgames = bgg_connection.get_user_wishlist_collection() db_connection.add_multiple_boardgames(session, wishlisted_boardgames) wishlisted_boardgames_from_db = db_connection.get_all_boardgames(session, boardgame_classes.BoardGame) to_return_boardgames = wishlisted_boardgames_from_db if wishlist_priority != 0: to_return_boardgames = list(filter(lambda game: game.wishlist_priority == wishlist_priority, to_return_boardgames)) return to_return_boardgames def get_plays(session: Session) -> list[play_classes.Play]: plays_from_db = db_connection.get_plays(session) if len(plays_from_db) == 0: all_plays = bgg_connection.get_plays() db_connection.add_multiple_plays(session, all_plays) plays_from_db = db_connection.get_plays(session) #Making sure all played board games are in table 'boardgames' #list + set to remove duplicates played_boardgame_ids = list(set([play.boardgame_id for play in plays_from_db])) played_expansion_ids = list(set([play.expansion_id for play in plays_from_db])) #Remove None's (played board games don't have expansion id and vice versa) played_boardgame_ids = list(filter(lambda x: x != None, played_boardgame_ids)) played_expansion_ids = list(filter(lambda x: x != None, played_expansion_ids)) assert len(list(filter(lambda x: x == None, played_boardgame_ids))) == 0, plays_from_db #get_multiple_boardgames(session, played_boardgame_ids + played_expansion_ids) return plays_from_db def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]: players_from_db = db_connection.get_players_from_play(session, play_id) if len(players_from_db) == 0: all_plays = bgg_connection.get_plays() db_connection.add_multiple_plays(session, all_plays) players_from_db = db_connection.get_players_from_play(session, play_id) return players_from_db def get_designers(session: Session) -> list[people_classes.Designer]: designers_from_db = db_connection.get_all_designers(session) return designers_from_db def delete_database(): db_connection.delete_database() def create_db_and_tables(): db_connection.create_db_and_tables()