bgg_api/src/modules/db_connection.py

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from sqlmodel import create_engine, SQLModel, Session, select
from src.config import definitions
from typing import Union
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from threading import Lock
critical_function_lock = Lock()
from src.classes import boardgame_classes, play_classes
sqlite_url = definitions.SQLITE_URL
connect_args = {"check_same_thread": False}
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engine = create_engine(sqlite_url, echo=True, connect_args=connect_args)
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def add_boardgame(boardgame: Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]):
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with critical_function_lock:
with Session(engine) as session:
is_boardgame_present = len(session.exec(
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
).all()) != 0
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if not is_boardgame_present:
session.add(boardgame)
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session.commit()
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def add_multiple_boardgames(boardgame_list: list[Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]]):
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with critical_function_lock:
with Session(engine) as session:
for boardgame in boardgame_list:
is_boardgame_present = len(session.exec(
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
).all()) != 0
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if not is_boardgame_present:
session.add(boardgame)
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session.commit()
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def get_boardgame(boardgame_id: int) -> Union[
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boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]:
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with Session(engine) as session:
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id == boardgame_id)
base_boardgames = session.exec(statement).all()
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statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id == boardgame_id)
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expansion_boardgames = session.exec(statement).all()
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returned_boardgames = base_boardgames + expansion_boardgames
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if len(returned_boardgames) == 0:
boardgame = None
else:
boardgame = returned_boardgames[0]
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return boardgame
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def get_multiple_boardgames(boardgame_ids: list[int]) -> tuple[Union[
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion]], list[int]]:
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with Session(engine) as session:
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id.in_(boardgame_ids))
results = session.exec(statement)
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boardgames = results.all()
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statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id.in_(boardgame_ids))
results = session.exec(statement)
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expansions = results.all()
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boardgames += expansions
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missing_boardgame_ids = list(filter(lambda x: x not in [boardgame.id for boardgame in boardgames], boardgame_ids))
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return boardgames, missing_boardgame_ids
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def get_all_boardgames(boardgame_type: SQLModel) -> Union[
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion],
list[boardgame_classes.OwnedBoardGame], list[boardgame_classes.OwnedBoardGameExpansion],
list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
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with Session(engine) as session:
statement = select(boardgame_type)
results = session.exec(statement)
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boardgame_list = results.all()
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return boardgame_list
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def add_play(play: play_classes.Play):
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with critical_function_lock:
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with Session(engine) as session:
session.add(play)
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session.commit()
session.refresh(play)
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def add_multiple_plays(play_list: list[play_classes.Play]):
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with critical_function_lock:
with Session(engine) as session:
for play in play_list:
is_play_present = len(session.exec(select(play_classes.Play).where(play_classes.Play.id == play.id)).all()) != 0
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if not is_play_present:
session.add(play)
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session.commit()
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def get_plays() -> list[play_classes.Play]:
with Session(engine) as session:
statement = select(play_classes.Play)
results = session.exec(statement)
play_list = results.all()
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return play_list
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def get_players_from_play(play_id: int) -> list[play_classes.PlayPlayer]:
with Session(engine) as session:
statement = select(play_classes.PlayPlayer).where(play_classes.PlayPlayer.play_id == play_id)
results = session.exec(statement)
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player_list = results.all()
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return player_list
def delete_database():
SQLModel.metadata.drop_all(engine)
def create_db_and_tables():
SQLModel.metadata.create_all(engine)