bgg_api/src/modules/db_connection.py

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from sqlmodel import create_engine, SQLModel, Session, select
from src.config import definitions
from typing import Union
from src.classes import boardgame_classes, play_classes
sqlite_url = definitions.SQLITE_URL
connect_args = {"check_same_thread": False}
engine = create_engine(sqlite_url, echo=True, connect_args=connect_args)
def get_session():
with Session(engine) as session:
return session
def add_boardgame(session: Session, boardgame: Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]):
is_boardgame_present = len(session.exec(
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
).all()) != 0
if not is_boardgame_present:
session.add(boardgame)
session.commit()
def add_multiple_boardgames(session: Session, boardgame_list: list[Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]]):
for boardgame in boardgame_list:
is_boardgame_present = len(session.exec(
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
).all()) != 0
if not is_boardgame_present:
session.add(boardgame)
session.commit()
def get_boardgame(session: Session, boardgame_type: SQLModel, boardgame_id: int) -> Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]:
statement = select(boardgame_type).where(boardgame_type.id == boardgame_id)
results = session.exec(statement)
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returned_boardgames = results.all()
if len(returned_boardgames) == 0:
boardgame = None
else:
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boardgame = returned_boardgames[0]
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print(boardgame)
return boardgame
def get_multiple_boardgames(session: Session, boardgame_type: SQLModel, boardgame_ids: list[int]) -> Union[
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion],
list[boardgame_classes.OwnedBoardGame], list[boardgame_classes.OwnedBoardGameExpansion],
list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
statement = select(boardgame_type).where(boardgame_type.id.in_(boardgame_ids))
results = session.exec(statement)
boardgames = results.all()
return boardgames
def get_all_boardgames(session: Session, boardgame_type: SQLModel) -> Union[
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion],
list[boardgame_classes.OwnedBoardGame], list[boardgame_classes.OwnedBoardGameExpansion],
list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
statement = select(boardgame_type)
results = session.exec(statement)
boardgame_list = results.all()
return boardgame_list
def add_play(session: Session, play: play_classes.Play):
session.add(play)
session.commit()
session.refresh(play)
def get_plays(session: Session) -> list[play_classes.Play]:
statement = select(play_classes.Play)
results = session.exec(statement)
play_list = results.all()
return play_list
def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]:
statement = select(play_classes.PlayPlayer).where(play_classes.PlayPlayer.play_id == play_id)
results = session.exec(statement)
player_list = results.all()
return player_list
def delete_database():
SQLModel.metadata.drop_all(engine)
def create_db_and_tables():
SQLModel.metadata.create_all(engine)