bgg_api/src/modules/data_connection.py

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from typing import Union
from sqlmodel import Session
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from threading import Lock
critical_function_lock = Lock()
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from src.modules import bgg_connection, db_connection
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from src.classes import boardgame_classes, play_classes, people_classes, player_classes
def get_db_engine():
return db_connection.get_engine()
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def get_boardgame(session: Session, boardgame_id: int) -> boardgame_classes.BoardGame:
#Will check if it already exists in db, then it will get it from there
boardgame_in_db = db_connection.get_boardgame(session, boardgame_id=boardgame_id)
to_return_boardgame = None
if boardgame_in_db != None:
to_return_boardgame = boardgame_in_db
else:
to_return_boardgame = bgg_connection.get_boardgame(boardgame_id)
db_connection.add_boardgame(session, to_return_boardgame)
to_return_boardgame = db_connection.get_boardgame(session, boardgame_id)
return to_return_boardgame
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def get_multiple_boardgames(session: Session, boardgame_ids: list[int]) -> list[boardgame_classes.BoardGame]:
boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(session, boardgame_ids=boardgame_ids)
if len(boardgame_ids_missing) != 0:
missing_boardgames = bgg_connection.get_multiple_boardgames(boardgame_ids_missing)
db_connection.upsert_multiple_boardgames(session, missing_boardgames)
boardgames_in_db, boardgame_ids_missing = db_connection.get_multiple_boardgames(session, boardgame_ids=boardgame_ids)
return boardgames_in_db
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def get_user_collection(session: Session) -> list[boardgame_classes.BoardGame]:
boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(session)
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if len(boardgames_from_db) == 0:
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boardgames = bgg_connection.get_user_collection()
db_connection.upsert_multiple_boardgames(session, boardgames)
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boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_all_boardgames(session)
return boardgames_from_db
def get_user_owned_collection(session: Session) -> list[boardgame_classes.BoardGame]:
owned_boardgames_from_db = db_connection.get_owned_boardgames(session)
if len(owned_boardgames_from_db) == 0:
owned_boardgames = bgg_connection.get_user_owned_collection()
db_connection.upsert_multiple_boardgames(session, owned_boardgames)
owned_boardgames_from_db: list[boardgame_classes.BoardGame] = db_connection.get_owned_boardgames(session)
return owned_boardgames_from_db
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def get_user_wishlist_collection(session: Session, wishlist_priority: int = 0) -> list[boardgame_classes.BoardGame]:
wishlisted_boardgames_from_db = db_connection.get_wishlist_boardgames(session)
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if len(wishlisted_boardgames_from_db) == 0:
wishlisted_boardgames = bgg_connection.get_user_wishlist_collection()
db_connection.upsert_multiple_boardgames(session, wishlisted_boardgames)
wishlisted_boardgames_from_db = db_connection.get_wishlist_boardgames(session)
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to_return_boardgames = wishlisted_boardgames_from_db
if wishlist_priority != 0:
to_return_boardgames = list(filter(lambda game: game.wishlist_info.wishlist_priority == wishlist_priority, to_return_boardgames))
return to_return_boardgames
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def get_plays(session: Session) -> list[play_classes.Play]:
plays_from_db = db_connection.get_plays(session)
if len(plays_from_db) == 0:
all_plays = bgg_connection.get_plays()
db_connection.add_multiple_plays(session, all_plays)
plays_from_db = db_connection.get_plays(session)
#Making sure all played board games are in table 'boardgames'
#list + set to remove duplicates
played_boardgame_ids = list(set([play.boardgame_id for play in plays_from_db]))
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#Remove None's (played board games don't have expansion id and vice versa)
played_boardgame_ids = list(filter(lambda x: x != None, played_boardgame_ids))
assert len(list(filter(lambda x: x == None, played_boardgame_ids))) == 0, plays_from_db
#Make sure to add all board games that are played
get_multiple_boardgames(session, played_boardgame_ids)
return plays_from_db
def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]:
players_from_db = db_connection.get_players_from_play(session, play_id)
if len(players_from_db) == 0:
all_plays = bgg_connection.get_plays()
db_connection.add_multiple_plays(session, all_plays)
players_from_db = db_connection.get_players_from_play(session, play_id)
return players_from_db
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def get_all_players(session: Session) -> list[player_classes.Player]:
players_from_db = db_connection.get_all_players(session)
if len(players_from_db) == 0:
all_plays = bgg_connection.get_plays()
db_connection.add_multiple_plays(session, all_plays)
players_from_db = db_connection.get_all_players(session)
return players_from_db
def get_player(player_name: str, session: Session) -> player_classes.Player:
player_from_db = db_connection.get_player(player_name, session)
return player_from_db
def get_designers(session: Session) -> list[people_classes.Designer]:
designers_from_db = db_connection.get_all_designers(session)
return designers_from_db
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def delete_database():
db_connection.delete_database()
def create_db_and_tables():
db_connection.create_db_and_tables()