bgg_api/src/modules/db_connection.py

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from sqlmodel import create_engine, SQLModel, Session, select
from src.config import definitions
from typing import Union
from src.classes import boardgame_classes, play_classes
sqlite_url = definitions.SQLITE_URL
connect_args = {"check_same_thread": False}
engine = create_engine(sqlite_url, echo=False, connect_args=connect_args)
def get_session():
with Session(engine) as session:
return session
def add_boardgame(session: Session, boardgame: Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]):
is_boardgame_present = len(session.exec(
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
).all()) != 0
if not is_boardgame_present:
session.add(boardgame)
session.commit()
def add_multiple_boardgames(session: Session, boardgame_list: list[Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion,
boardgame_classes.OwnedBoardGame, boardgame_classes.OwnedBoardGameExpansion,
boardgame_classes.WishlistBoardGame, boardgame_classes.WishlistBoardGameExpansion]]):
for boardgame in boardgame_list:
is_boardgame_present = len(session.exec(
select(boardgame.__class__).where(boardgame.__class__.id == boardgame.id)
).all()) != 0
if not is_boardgame_present:
session.add(boardgame)
session.commit()
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def get_boardgame(session: Session, boardgame_id: int) -> Union[
boardgame_classes.BoardGame, boardgame_classes.BoardGameExpansion]:
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id == boardgame_id)
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base_boardgames = session.exec(statement).all()
statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id == boardgame_id)
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expansion_boardgames = session.exec(statement).all()
returned_boardgames = base_boardgames + expansion_boardgames
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if len(returned_boardgames) == 0:
boardgame = None
else:
boardgame = returned_boardgames[0]
return boardgame
def get_multiple_boardgames(session: Session, boardgame_ids: list[int]) -> tuple[Union[
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion]], list[int]]:
statement = select(boardgame_classes.BoardGame).where(boardgame_classes.BoardGame.id.in_(boardgame_ids))
results = session.exec(statement)
boardgames = results.all()
statement = select(boardgame_classes.BoardGameExpansion).where(boardgame_classes.BoardGameExpansion.id.in_(boardgame_ids))
results = session.exec(statement)
expansions = results.all()
boardgames += expansions
missing_boardgame_ids = list(filter(lambda x: x not in [boardgame.id for boardgame in boardgames], boardgame_ids))
return boardgames, missing_boardgame_ids
def get_all_boardgames(session: Session, boardgame_type: SQLModel) -> Union[
list[boardgame_classes.BoardGame], list[boardgame_classes.BoardGameExpansion],
list[boardgame_classes.OwnedBoardGame], list[boardgame_classes.OwnedBoardGameExpansion],
list[boardgame_classes.WishlistBoardGame], list[boardgame_classes.WishlistBoardGameExpansion]]:
statement = select(boardgame_type)
results = session.exec(statement)
boardgame_list = results.all()
return boardgame_list
def add_play(session: Session, play: play_classes.Play):
session.add(play)
session.commit()
session.refresh(play)
def add_multiple_plays(session: Session, play_list: list[play_classes.Play]):
for play in play_list:
is_play_present = len(session.exec(select(play_classes.Play).where(play_classes.Play.id == play.id)).all()) != 0
if not is_play_present:
session.add(play)
session.commit()
def get_plays(session: Session) -> list[play_classes.Play]:
statement = select(play_classes.Play)
results = session.exec(statement)
play_list = results.all()
return play_list
def get_players_from_play(session: Session, play_id: int) -> list[play_classes.PlayPlayer]:
statement = select(play_classes.PlayPlayer).where(play_classes.PlayPlayer.play_id == play_id)
results = session.exec(statement)
player_list = results.all()
return player_list
def delete_database():
SQLModel.metadata.drop_all(engine)
def create_db_and_tables():
SQLModel.metadata.create_all(engine)